Jun 17, 2008, 01:38 PM // 13:38
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#401
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by xployt
would it be more efficient to use
+1 fire 20%
1/2 recharge 20%
or
1/2 cast 20%
1/2 recharge 20%
also are there any similar areas where i can practice this build before i throw away plats at grenth lol
lol im a noob but im not sure why i cant get 12 fire 3 deadly 12 shadow... i can only get 11 shadow and then boosts up to 15 with my +4 shadow mask
edit: o no... i dont have to go all the way to crystal desert and do that quest do i...
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No, you have to do the ones back in shing jea for a canthan character
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Jun 17, 2008, 02:02 PM // 14:02
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#402
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Quote:
Originally Posted by A Leprechaun
With the rise in shard price can you solo the spider cave A/E style?
~A Leprechaun~
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I don't know if you can do it with this build, but I've had success in the spider cave with the sliver armor variant. I don't do a full clear, because once you're down to one or two spiders it takes a long time for sliver to do its work, but you can kill several from the huge spawn up front.
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Jun 17, 2008, 02:04 PM // 14:04
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#403
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by xployt
lol im a noob but im not sure why i cant get 12 fire 3 deadly 12 shadow... i can only get 11 shadow and then boosts up to 15 with my +4 shadow mask
edit: o no... i dont have to go all the way to crystal desert and do that quest do i...
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If you're an assassin, you can only be from factions so you have to do the 2 attribute point quests in Shing Jea.
http://guildwars.wikia.com/wiki/Lost_Treasure
http://guildwars.wikia.com/wiki/An_Unwelcome_Guest
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Jun 17, 2008, 04:14 PM // 16:14
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#404
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Pre-Searing Cadet
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o thanks isamu and nightow
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Jun 17, 2008, 04:16 PM // 16:16
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#405
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Academy Page
Join Date: Jul 2006
Guild: Shadowlands Terrorists [SiT]
Profession: N/
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to prevent scattering just let shadow form run out 1nce, lowering your health to 53 and from then on keep the SF chain going, works for me (only in NM though)
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Jun 17, 2008, 04:31 PM // 16:31
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#406
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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Quote:
Originally Posted by Minimized Rook
to prevent scattering just let shadow form run out 1nce, lowering your health to 53 and from then on keep the SF chain going, works for me (only in NM though)
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Hello #103.
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Jun 17, 2008, 07:10 PM // 19:10
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#407
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Krytan Explorer
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
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the last 4 times i've been in UW the Behemoths have completely blocked the way so i can't run past.
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Jun 17, 2008, 07:58 PM // 19:58
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#408
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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Quote:
Originally Posted by ramma77
the last 4 times i've been in UW the Behemoths have completely blocked the way so i can't run past.
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Should probably stop farming then, its obviously a terrible farm.
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Jun 18, 2008, 01:40 AM // 01:40
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#409
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Banned
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Quote:
Originally Posted by kicks66
Should probably stop farming then, its obviously a terrible farm.
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troll moar!
same, 3 runs today and path was totaly blocked, maybe just bad luck.
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Jun 18, 2008, 11:41 AM // 11:41
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#410
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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Quote:
Originally Posted by Foe
troll moar!
same, 3 runs today and path was totaly blocked, maybe just bad luck.
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I wrote this thread.
And im not trolling, just a bit annoyed by all the people complaining about failed runs. If you dont like failed runs dont do it. Simple as.
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Jun 18, 2008, 11:54 AM // 11:54
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#411
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Academy Page
Join Date: Aug 2006
Guild: Order Of The Ghost Dragons [mist]
Profession: E/
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i've had a few failed runs, but it doesn't matter as it only takes 3-4 mins to get to the Behemoths, i just charge on to the traps if it's blocked...
i've not actually payed for a run yet... i normally get 1-3 scrolls per run once i get to the planes...
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Jun 18, 2008, 08:32 PM // 20:32
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#412
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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anyone try a
5 sup runed sin with a -20hp focus = 85hp health sin?
given things don't run when you have <100hp, you should be good to go and won't have to deal with any kind of scattering.
i would try but i am at work atm.
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Jun 18, 2008, 08:37 PM // 20:37
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#413
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Grotto Attendant
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Quote:
Originally Posted by R Langdon
anyone try a
5 sup runed sin with a -20hp focus = 85hp health sin?
given things don't run when you have <100hp, you should be good to go and won't have to deal with any kind of scattering.
i would try but i am at work atm.
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Not a bad idea. I might try it tomorrow. Btw if you do so, you should have a running armor with high hp in case you set a trap or aggro a blackness.
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Jun 18, 2008, 10:04 PM // 22:04
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#414
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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Quote:
Originally Posted by R Langdon
anyone try a
5 sup runed sin with a -20hp focus = 85hp health sin?
given things don't run when you have <100hp, you should be good to go and won't have to deal with any kind of scattering.
i would try but i am at work atm.
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I think earlier in this thread it was put forth that the low hp agro (I like to call it "blood agro") is calculated not by being below x hp but by being below x% of your max hp. I haven't tested that myself but it makes sense. Even if you're at 85 hp, your hp bar will be full at 85 hp and thus you wouldn't have "low health".
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Jun 18, 2008, 10:55 PM // 22:55
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#415
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Yeah, I tried it already. Doesn't work.
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Jun 19, 2008, 02:30 AM // 02:30
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#416
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Did 1 run today... 3 Ecto
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Jun 19, 2008, 12:59 PM // 12:59
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#417
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I finally got to try this run out last night. Didn't have a whole lot of success (and no I am not QQ'ing).
I seem to have some troubles with getting to the Plains. I sometimes get surrounded by the Bladed's and can't escape them. They hit me with deep wound and I bleed to death. Or the Graspings nail me when dying and take my energy.
When I am running to the plains I got hit with Shock from the Chargeds, they then surround me and trap me from moving. Also got nailed by traps a few times.
I finally made it to the plains on my 7th or 8th try and got to kill the Mindblades. Got ZERO ectos and only 1 gold LOL. Oh well, live and learn.
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Jun 19, 2008, 01:12 PM // 13:12
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#418
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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Quote:
Originally Posted by beanerman_99
sometimes get surrounded by the Bladed's and can't escape them. They hit me with deep wound and I bleed to death
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= you're not doing it right nancy.
Don't swing at the aatxe, they have deadly riposte. You just target them to throw on MoR, then step one step to stop swinging. If you keep attacking them =epic fail
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Jun 19, 2008, 01:16 PM // 13:16
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#419
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Ascalonian Squire
Join Date: Feb 2007
Location: Somewhere on Earth
Guild: Legion of Wolfsong
Profession: P/
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Quote:
Originally Posted by beanerman_99
I seem to have some troubles with getting to the Plains. I sometimes get surrounded by the Bladed's and can't escape them.
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Try not to get surrounded, use dash to run faster through tight areas and remember (from what i've experienced) that mobs try to intercept your path and bodyblock you. I usually run in a direction other than the opening then right before they get to me i take a hard turn
Quote:
Originally Posted by beanerman_99
They hit me with deep wound and I bleed to death.
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Do not hit them with melee weapons. Wand them if you really have to. Melee weapons trigger their [riposte] and [deadly riposte]
Quote:
Originally Posted by beanerman_99
Or the Graspings nail me when dying and take my energy.
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You have two options here:
One, if you use [phoenix]/[inferno] build the next spell that hits AFTER you;ve hit them TWICE with each dmg spell will give them enough adrenaline to drain you. Before casting that fifth spell, switch to a -energy longbow (i use that for pulling also). After the drain, switch back yo your high energy set
Two, and probably the easiest is to use the [Mark of rodgort]/[lava font] combo. They will never get enough adrenaline to use [fear me] (burning damage doesn't trigger adrenaline gain)
Quote:
Originally Posted by beanerman_99
When I am running to the plains I got hit with Shock from the Chargeds, they then surround me and trap me from moving. Also got nailed by traps a few times.
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For traps find a straight line to get through and use dash. you won't trigger the traps. As for charged blacknesses, let the first group run up the mountain before you follow them and don't aggro them. Afterwards, if you don't stall too much you should be able to get ahead of the second patrol. if you still can't manage to do that, right before engaging the patrol (now) station at the entrance to plains, renew shadow form so you have time to maneuver in peace, and just run past them, using dash when you get almost in touch range to them, then keep running. they will lose aggro and even if you take a couple of [shock]s you will survive
Hope this helps
Kai
Last edited by Kyuuzo; Jun 19, 2008 at 01:19 PM // 13:19..
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Jun 19, 2008, 01:27 PM // 13:27
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#420
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Thanks for the tips guys. Ya, I am a Nancy cause I was swinging away with my totem axe :P. I am in the noob learning stages for UW as I rarely ever go there. I didn't know the Charged's were patrolling. I will pay better attention to their movements now, thanks Kai.
BTW I love your Clown Gun avatar Puddin
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